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Deluxe Illuminati : backgammon
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Model Of Item : 1305SJG |
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They're all around us. Secret conspiracies are everywhere, and where can you find the only truth? Certainly not in the game of Illuminati. Fnord. By popular demand, Deluxe Illuminati (not to be confused with the trading-card version, INWO) is back in print! This current edition features full-color cards and improved money chits... but it's the same game you know and fear, of secret conspiracies battling for world control..../ Deluxe Illuminati / backgammon

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Customer Review :
I just finished playing this game! : Deluxe Illuminati
I've played both the new and the old versions of Illuminati, and I can say that this version is an improvement over the old one. My main problem with the game, though, is that, when I've played, it devolves into long sessions of slap-around-the-leader. ( I'd use stronger language, but this is an Amazon review. )
Every time one player gets near winning, all the other players procede to, more or less, destroy his power structure and his chance at winning. While a strong Illumanati will fend off two or three attacks, after eight or nine, you just don't have anything left to resist with. So, you're back to nearly square one and, while you're trying to rebuild, you're helping everyone else do the same thing to whomever else might be nearing the win. Games can last three or four hours until someone manages to squeak out a victory.
Now, if you like that kind of game, that's fine, but that gets a little long for me.
Also, and this is another minor issue, I have never seen any player manage to win by the standard victory conditions. For those who've never played, a standard victory is controlling a certain number of groups, with the number depending on the number of players. For a five player game, for example, I think it's somewhere around a dozen groups.
Each Illuminati, though, also has its own victory condition: The Gnomes of Zurich need to collect a certain amount of money, The Assassins need a certain number of Violent groups, The Discordian Society need a certain number of Weird groups, and so on.
Since I've never seen a standard victory, everything can depend on the right groups becoming available for each group. If you're the Discordians, and no Weird groups come up, you've got no chance at winning, in my experience.
Don't let me discourage you from buying this game, I'm not trying to. I am saying, though, that it can be so irritating that you'll throw it on the shelf and never look at it again.